From d43ee1c95f885e0f743ed2f9beb94015fc466f65 Mon Sep 17 00:00:00 2001 From: Eli Ribble Date: Tue, 19 May 2026 15:14:36 +0000 Subject: [PATCH] Don't check uints for negative values --- stadia/map_tile_raster.go | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/stadia/map_tile_raster.go b/stadia/map_tile_raster.go index 39ff466a..3cc2409b 100644 --- a/stadia/map_tile_raster.go +++ b/stadia/map_tile_raster.go @@ -68,15 +68,11 @@ func LatLngToTile(level uint, lat, lng float64) (row, column uint) { row = uint(math.Floor(mercatorY * numTiles)) // Ensure values are within valid range - if column < 0 { - column = 0 - } else if column >= uint(numTiles) { + if column >= uint(numTiles) { column = uint(numTiles) - 1 } - if row < 0 { - row = 0 - } else if row >= uint(numTiles) { + if row >= uint(numTiles) { row = uint(numTiles) - 1 }