nidus-sync/db/factory/pool.bob.go

739 lines
19 KiB
Go

// Code generated by BobGen psql v0.42.5. DO NOT EDIT.
// This file is meant to be re-generated in place and/or deleted at any time.
package factory
import (
"context"
"testing"
"time"
"github.com/Gleipnir-Technology/bob"
enums "github.com/Gleipnir-Technology/nidus-sync/db/enums"
models "github.com/Gleipnir-Technology/nidus-sync/db/models"
"github.com/aarondl/opt/null"
"github.com/aarondl/opt/omit"
"github.com/aarondl/opt/omitnull"
"github.com/jaswdr/faker/v2"
)
type PoolMod interface {
Apply(context.Context, *PoolTemplate)
}
type PoolModFunc func(context.Context, *PoolTemplate)
func (f PoolModFunc) Apply(ctx context.Context, n *PoolTemplate) {
f(ctx, n)
}
type PoolModSlice []PoolMod
func (mods PoolModSlice) Apply(ctx context.Context, n *PoolTemplate) {
for _, f := range mods {
f.Apply(ctx, n)
}
}
// PoolTemplate is an object representing the database table.
// all columns are optional and should be set by mods
type PoolTemplate struct {
Condition func() enums.Poolconditiontype
Created func() time.Time
CreatorID func() int32
ID func() int32
SiteID func() int32
SiteVersion func() int32
Geometry func() null.Val[string]
r poolR
f *Factory
alreadyPersisted bool
}
type poolR struct {
CreatorUser *poolRCreatorUserR
Site *poolRSiteR
SignalPools []*poolRSignalPoolsR
}
type poolRCreatorUserR struct {
o *UserTemplate
}
type poolRSiteR struct {
o *SiteTemplate
}
type poolRSignalPoolsR struct {
number int
o *SignalPoolTemplate
}
// Apply mods to the PoolTemplate
func (o *PoolTemplate) Apply(ctx context.Context, mods ...PoolMod) {
for _, mod := range mods {
mod.Apply(ctx, o)
}
}
// setModelRels creates and sets the relationships on *models.Pool
// according to the relationships in the template. Nothing is inserted into the db
func (t PoolTemplate) setModelRels(o *models.Pool) {
if t.r.CreatorUser != nil {
rel := t.r.CreatorUser.o.Build()
rel.R.CreatorPools = append(rel.R.CreatorPools, o)
o.CreatorID = rel.ID // h2
o.R.CreatorUser = rel
}
if t.r.Site != nil {
rel := t.r.Site.o.Build()
rel.R.Pools = append(rel.R.Pools, o)
o.SiteID = rel.ID // h2
o.SiteVersion = rel.Version // h2
o.R.Site = rel
}
if t.r.SignalPools != nil {
rel := models.SignalPoolSlice{}
for _, r := range t.r.SignalPools {
related := r.o.BuildMany(r.number)
for _, rel := range related {
rel.PoolID = o.ID // h2
rel.R.Pool = o
}
rel = append(rel, related...)
}
o.R.SignalPools = rel
}
}
// BuildSetter returns an *models.PoolSetter
// this does nothing with the relationship templates
func (o PoolTemplate) BuildSetter() *models.PoolSetter {
m := &models.PoolSetter{}
if o.Condition != nil {
val := o.Condition()
m.Condition = omit.From(val)
}
if o.Created != nil {
val := o.Created()
m.Created = omit.From(val)
}
if o.CreatorID != nil {
val := o.CreatorID()
m.CreatorID = omit.From(val)
}
if o.ID != nil {
val := o.ID()
m.ID = omit.From(val)
}
if o.SiteID != nil {
val := o.SiteID()
m.SiteID = omit.From(val)
}
if o.SiteVersion != nil {
val := o.SiteVersion()
m.SiteVersion = omit.From(val)
}
if o.Geometry != nil {
val := o.Geometry()
m.Geometry = omitnull.FromNull(val)
}
return m
}
// BuildManySetter returns an []*models.PoolSetter
// this does nothing with the relationship templates
func (o PoolTemplate) BuildManySetter(number int) []*models.PoolSetter {
m := make([]*models.PoolSetter, number)
for i := range m {
m[i] = o.BuildSetter()
}
return m
}
// Build returns an *models.Pool
// Related objects are also created and placed in the .R field
// NOTE: Objects are not inserted into the database. Use PoolTemplate.Create
func (o PoolTemplate) Build() *models.Pool {
m := &models.Pool{}
if o.Condition != nil {
m.Condition = o.Condition()
}
if o.Created != nil {
m.Created = o.Created()
}
if o.CreatorID != nil {
m.CreatorID = o.CreatorID()
}
if o.ID != nil {
m.ID = o.ID()
}
if o.SiteID != nil {
m.SiteID = o.SiteID()
}
if o.SiteVersion != nil {
m.SiteVersion = o.SiteVersion()
}
if o.Geometry != nil {
m.Geometry = o.Geometry()
}
o.setModelRels(m)
return m
}
// BuildMany returns an models.PoolSlice
// Related objects are also created and placed in the .R field
// NOTE: Objects are not inserted into the database. Use PoolTemplate.CreateMany
func (o PoolTemplate) BuildMany(number int) models.PoolSlice {
m := make(models.PoolSlice, number)
for i := range m {
m[i] = o.Build()
}
return m
}
func ensureCreatablePool(m *models.PoolSetter) {
if !(m.Condition.IsValue()) {
val := random_enums_Poolconditiontype(nil)
m.Condition = omit.From(val)
}
if !(m.Created.IsValue()) {
val := random_time_Time(nil)
m.Created = omit.From(val)
}
if !(m.CreatorID.IsValue()) {
val := random_int32(nil)
m.CreatorID = omit.From(val)
}
if !(m.SiteID.IsValue()) {
val := random_int32(nil)
m.SiteID = omit.From(val)
}
if !(m.SiteVersion.IsValue()) {
val := random_int32(nil)
m.SiteVersion = omit.From(val)
}
}
// insertOptRels creates and inserts any optional the relationships on *models.Pool
// according to the relationships in the template.
// any required relationship should have already exist on the model
func (o *PoolTemplate) insertOptRels(ctx context.Context, exec bob.Executor, m *models.Pool) error {
var err error
return err
}
// Create builds a pool and inserts it into the database
// Relations objects are also inserted and placed in the .R field
func (o *PoolTemplate) Create(ctx context.Context, exec bob.Executor) (*models.Pool, error) {
var err error
opt := o.BuildSetter()
ensureCreatablePool(opt)
if o.r.CreatorUser == nil {
PoolMods.WithNewCreatorUser().Apply(ctx, o)
}
var rel0 *models.User
if o.r.CreatorUser.o.alreadyPersisted {
rel0 = o.r.CreatorUser.o.Build()
} else {
rel0, err = o.r.CreatorUser.o.Create(ctx, exec)
if err != nil {
return nil, err
}
}
opt.CreatorID = omit.From(rel0.ID)
if o.r.Site == nil {
PoolMods.WithNewSite().Apply(ctx, o)
}
var rel1 *models.Site
if o.r.Site.o.alreadyPersisted {
rel1 = o.r.Site.o.Build()
} else {
rel1, err = o.r.Site.o.Create(ctx, exec)
if err != nil {
return nil, err
}
}
opt.SiteID = omit.From(rel1.ID)
opt.SiteVersion = omit.From(rel1.Version)
m, err := models.Pools.Insert(opt).One(ctx, exec)
if err != nil {
return nil, err
}
m.R.CreatorUser = rel0
m.R.Site = rel1
if err := o.insertOptRels(ctx, exec, m); err != nil {
return nil, err
}
return m, err
}
// MustCreate builds a pool and inserts it into the database
// Relations objects are also inserted and placed in the .R field
// panics if an error occurs
func (o *PoolTemplate) MustCreate(ctx context.Context, exec bob.Executor) *models.Pool {
m, err := o.Create(ctx, exec)
if err != nil {
panic(err)
}
return m
}
// CreateOrFail builds a pool and inserts it into the database
// Relations objects are also inserted and placed in the .R field
// It calls `tb.Fatal(err)` on the test/benchmark if an error occurs
func (o *PoolTemplate) CreateOrFail(ctx context.Context, tb testing.TB, exec bob.Executor) *models.Pool {
tb.Helper()
m, err := o.Create(ctx, exec)
if err != nil {
tb.Fatal(err)
return nil
}
return m
}
// CreateMany builds multiple pools and inserts them into the database
// Relations objects are also inserted and placed in the .R field
func (o PoolTemplate) CreateMany(ctx context.Context, exec bob.Executor, number int) (models.PoolSlice, error) {
var err error
m := make(models.PoolSlice, number)
for i := range m {
m[i], err = o.Create(ctx, exec)
if err != nil {
return nil, err
}
}
return m, nil
}
// MustCreateMany builds multiple pools and inserts them into the database
// Relations objects are also inserted and placed in the .R field
// panics if an error occurs
func (o PoolTemplate) MustCreateMany(ctx context.Context, exec bob.Executor, number int) models.PoolSlice {
m, err := o.CreateMany(ctx, exec, number)
if err != nil {
panic(err)
}
return m
}
// CreateManyOrFail builds multiple pools and inserts them into the database
// Relations objects are also inserted and placed in the .R field
// It calls `tb.Fatal(err)` on the test/benchmark if an error occurs
func (o PoolTemplate) CreateManyOrFail(ctx context.Context, tb testing.TB, exec bob.Executor, number int) models.PoolSlice {
tb.Helper()
m, err := o.CreateMany(ctx, exec, number)
if err != nil {
tb.Fatal(err)
return nil
}
return m
}
// Pool has methods that act as mods for the PoolTemplate
var PoolMods poolMods
type poolMods struct{}
func (m poolMods) RandomizeAllColumns(f *faker.Faker) PoolMod {
return PoolModSlice{
PoolMods.RandomCondition(f),
PoolMods.RandomCreated(f),
PoolMods.RandomCreatorID(f),
PoolMods.RandomID(f),
PoolMods.RandomSiteID(f),
PoolMods.RandomSiteVersion(f),
PoolMods.RandomGeometry(f),
}
}
// Set the model columns to this value
func (m poolMods) Condition(val enums.Poolconditiontype) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.Condition = func() enums.Poolconditiontype { return val }
})
}
// Set the Column from the function
func (m poolMods) ConditionFunc(f func() enums.Poolconditiontype) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.Condition = f
})
}
// Clear any values for the column
func (m poolMods) UnsetCondition() PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.Condition = nil
})
}
// Generates a random value for the column using the given faker
// if faker is nil, a default faker is used
func (m poolMods) RandomCondition(f *faker.Faker) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.Condition = func() enums.Poolconditiontype {
return random_enums_Poolconditiontype(f)
}
})
}
// Set the model columns to this value
func (m poolMods) Created(val time.Time) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.Created = func() time.Time { return val }
})
}
// Set the Column from the function
func (m poolMods) CreatedFunc(f func() time.Time) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.Created = f
})
}
// Clear any values for the column
func (m poolMods) UnsetCreated() PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.Created = nil
})
}
// Generates a random value for the column using the given faker
// if faker is nil, a default faker is used
func (m poolMods) RandomCreated(f *faker.Faker) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.Created = func() time.Time {
return random_time_Time(f)
}
})
}
// Set the model columns to this value
func (m poolMods) CreatorID(val int32) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.CreatorID = func() int32 { return val }
})
}
// Set the Column from the function
func (m poolMods) CreatorIDFunc(f func() int32) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.CreatorID = f
})
}
// Clear any values for the column
func (m poolMods) UnsetCreatorID() PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.CreatorID = nil
})
}
// Generates a random value for the column using the given faker
// if faker is nil, a default faker is used
func (m poolMods) RandomCreatorID(f *faker.Faker) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.CreatorID = func() int32 {
return random_int32(f)
}
})
}
// Set the model columns to this value
func (m poolMods) ID(val int32) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.ID = func() int32 { return val }
})
}
// Set the Column from the function
func (m poolMods) IDFunc(f func() int32) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.ID = f
})
}
// Clear any values for the column
func (m poolMods) UnsetID() PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.ID = nil
})
}
// Generates a random value for the column using the given faker
// if faker is nil, a default faker is used
func (m poolMods) RandomID(f *faker.Faker) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.ID = func() int32 {
return random_int32(f)
}
})
}
// Set the model columns to this value
func (m poolMods) SiteID(val int32) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.SiteID = func() int32 { return val }
})
}
// Set the Column from the function
func (m poolMods) SiteIDFunc(f func() int32) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.SiteID = f
})
}
// Clear any values for the column
func (m poolMods) UnsetSiteID() PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.SiteID = nil
})
}
// Generates a random value for the column using the given faker
// if faker is nil, a default faker is used
func (m poolMods) RandomSiteID(f *faker.Faker) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.SiteID = func() int32 {
return random_int32(f)
}
})
}
// Set the model columns to this value
func (m poolMods) SiteVersion(val int32) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.SiteVersion = func() int32 { return val }
})
}
// Set the Column from the function
func (m poolMods) SiteVersionFunc(f func() int32) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.SiteVersion = f
})
}
// Clear any values for the column
func (m poolMods) UnsetSiteVersion() PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.SiteVersion = nil
})
}
// Generates a random value for the column using the given faker
// if faker is nil, a default faker is used
func (m poolMods) RandomSiteVersion(f *faker.Faker) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.SiteVersion = func() int32 {
return random_int32(f)
}
})
}
// Set the model columns to this value
func (m poolMods) Geometry(val null.Val[string]) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.Geometry = func() null.Val[string] { return val }
})
}
// Set the Column from the function
func (m poolMods) GeometryFunc(f func() null.Val[string]) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.Geometry = f
})
}
// Clear any values for the column
func (m poolMods) UnsetGeometry() PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.Geometry = nil
})
}
// Generates a random value for the column using the given faker
// if faker is nil, a default faker is used
// The generated value is sometimes null
func (m poolMods) RandomGeometry(f *faker.Faker) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.Geometry = func() null.Val[string] {
if f == nil {
f = &defaultFaker
}
val := random_string(f)
return null.From(val)
}
})
}
// Generates a random value for the column using the given faker
// if faker is nil, a default faker is used
// The generated value is never null
func (m poolMods) RandomGeometryNotNull(f *faker.Faker) PoolMod {
return PoolModFunc(func(_ context.Context, o *PoolTemplate) {
o.Geometry = func() null.Val[string] {
if f == nil {
f = &defaultFaker
}
val := random_string(f)
return null.From(val)
}
})
}
func (m poolMods) WithParentsCascading() PoolMod {
return PoolModFunc(func(ctx context.Context, o *PoolTemplate) {
if isDone, _ := poolWithParentsCascadingCtx.Value(ctx); isDone {
return
}
ctx = poolWithParentsCascadingCtx.WithValue(ctx, true)
{
related := o.f.NewUserWithContext(ctx, UserMods.WithParentsCascading())
m.WithCreatorUser(related).Apply(ctx, o)
}
{
related := o.f.NewSiteWithContext(ctx, SiteMods.WithParentsCascading())
m.WithSite(related).Apply(ctx, o)
}
})
}
func (m poolMods) WithCreatorUser(rel *UserTemplate) PoolMod {
return PoolModFunc(func(ctx context.Context, o *PoolTemplate) {
o.r.CreatorUser = &poolRCreatorUserR{
o: rel,
}
})
}
func (m poolMods) WithNewCreatorUser(mods ...UserMod) PoolMod {
return PoolModFunc(func(ctx context.Context, o *PoolTemplate) {
related := o.f.NewUserWithContext(ctx, mods...)
m.WithCreatorUser(related).Apply(ctx, o)
})
}
func (m poolMods) WithExistingCreatorUser(em *models.User) PoolMod {
return PoolModFunc(func(ctx context.Context, o *PoolTemplate) {
o.r.CreatorUser = &poolRCreatorUserR{
o: o.f.FromExistingUser(em),
}
})
}
func (m poolMods) WithoutCreatorUser() PoolMod {
return PoolModFunc(func(ctx context.Context, o *PoolTemplate) {
o.r.CreatorUser = nil
})
}
func (m poolMods) WithSite(rel *SiteTemplate) PoolMod {
return PoolModFunc(func(ctx context.Context, o *PoolTemplate) {
o.r.Site = &poolRSiteR{
o: rel,
}
})
}
func (m poolMods) WithNewSite(mods ...SiteMod) PoolMod {
return PoolModFunc(func(ctx context.Context, o *PoolTemplate) {
related := o.f.NewSiteWithContext(ctx, mods...)
m.WithSite(related).Apply(ctx, o)
})
}
func (m poolMods) WithExistingSite(em *models.Site) PoolMod {
return PoolModFunc(func(ctx context.Context, o *PoolTemplate) {
o.r.Site = &poolRSiteR{
o: o.f.FromExistingSite(em),
}
})
}
func (m poolMods) WithoutSite() PoolMod {
return PoolModFunc(func(ctx context.Context, o *PoolTemplate) {
o.r.Site = nil
})
}
func (m poolMods) WithSignalPools(number int, related *SignalPoolTemplate) PoolMod {
return PoolModFunc(func(ctx context.Context, o *PoolTemplate) {
o.r.SignalPools = []*poolRSignalPoolsR{{
number: number,
o: related,
}}
})
}
func (m poolMods) WithNewSignalPools(number int, mods ...SignalPoolMod) PoolMod {
return PoolModFunc(func(ctx context.Context, o *PoolTemplate) {
related := o.f.NewSignalPoolWithContext(ctx, mods...)
m.WithSignalPools(number, related).Apply(ctx, o)
})
}
func (m poolMods) AddSignalPools(number int, related *SignalPoolTemplate) PoolMod {
return PoolModFunc(func(ctx context.Context, o *PoolTemplate) {
o.r.SignalPools = append(o.r.SignalPools, &poolRSignalPoolsR{
number: number,
o: related,
})
})
}
func (m poolMods) AddNewSignalPools(number int, mods ...SignalPoolMod) PoolMod {
return PoolModFunc(func(ctx context.Context, o *PoolTemplate) {
related := o.f.NewSignalPoolWithContext(ctx, mods...)
m.AddSignalPools(number, related).Apply(ctx, o)
})
}
func (m poolMods) AddExistingSignalPools(existingModels ...*models.SignalPool) PoolMod {
return PoolModFunc(func(ctx context.Context, o *PoolTemplate) {
for _, em := range existingModels {
o.r.SignalPools = append(o.r.SignalPools, &poolRSignalPoolsR{
o: o.f.FromExistingSignalPool(em),
})
}
})
}
func (m poolMods) WithoutSignalPools() PoolMod {
return PoolModFunc(func(ctx context.Context, o *PoolTemplate) {
o.r.SignalPools = nil
})
}