The goal of this rework is to make it so I can pass around platform.User instead of a pair of models.Organization and models.User. This is useful for reason I kind of forget now, but it started with working on notifications and ballooned massively from there into refactoring a number of things that were bugging me. This also includes a tiny amount of work on server-side events (SSE). * background stuff lives inside the platform now, which I need for having it push updates through SSE * userfile now lives in the platform, under file, so other platform functions can safely use it * oauth is broken into pieces and inside platform because other stuff was calling it already, but badly. * notifications go into the platform as well
22 lines
873 B
Go
22 lines
873 B
Go
package sync
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import (
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"context"
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"net/http"
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"github.com/Gleipnir-Technology/nidus-sync/html"
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nhttp "github.com/Gleipnir-Technology/nidus-sync/http"
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"github.com/Gleipnir-Technology/nidus-sync/platform"
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)
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type contentPoolList struct{}
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func getPoolList(ctx context.Context, r *http.Request, user platform.User) (*html.Response[contentPoolList], *nhttp.ErrorWithStatus) {
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return html.NewResponse("sync/pool-list.html", contentPoolList{}), nil
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}
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func getPoolCreate(ctx context.Context, r *http.Request, user platform.User) (*html.Response[contentPoolList], *nhttp.ErrorWithStatus) {
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return html.NewResponse("sync/pool-upload.html", contentPoolList{}), nil
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}
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func getPoolByID(ctx context.Context, r *http.Request, user platform.User) (*html.Response[contentPoolList], *nhttp.ErrorWithStatus) {
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return html.NewResponse("sync/pool-by-id.html", contentPoolList{}), nil
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}
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