Don't check uints for negative values
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/ golint (push) Failing after 3m55s

This commit is contained in:
Eli Ribble 2026-05-19 15:14:36 +00:00
parent 799609b77a
commit d43ee1c95f
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@ -68,15 +68,11 @@ func LatLngToTile(level uint, lat, lng float64) (row, column uint) {
row = uint(math.Floor(mercatorY * numTiles))
// Ensure values are within valid range
if column < 0 {
column = 0
} else if column >= uint(numTiles) {
if column >= uint(numTiles) {
column = uint(numTiles) - 1
}
if row < 0 {
row = 0
} else if row >= uint(numTiles) {
if row >= uint(numTiles) {
row = uint(numTiles) - 1
}